![]() Just like Ultra Hammer Early, this is a Japanese-only glitch because of the superslide mechanics. This skips grabbing the sixth Crystal Star, the Peach and Bowser intermissions, Fahr Outpost, and the General White Hunt. Currently, the game doesn't think I'm in Chapter 7, so I have to read a note that makes the game think Mario is in Chapter 7. This means that I slide down into the Teleporter Room. Because the camera is rotated, Mario moves down on Z-axis, relative to the screen's rotation. From here, since I'm still outside of the building, I can perform a Flurrie Superslide, just like during Ultra Hammer Early. This causes Mario to remain outside of the building when entering. In doing so, I can also open doors while in paper mode. This causes Mario to walk as fast as normal but while in paper mode. The paper premise allowed them to focus on making colorful and expressive 2D sprites and backgrounds, so the game looks phenomenal. Teleporter Room EarlyThe first mechanic of this glitch requires Mario to hold Bobbery over his head until he explodes. The second Mega Rush I grab from a Hammer Bro battle when going westward, which is faster when going down to The Thousand-Year Door. ![]() ![]() I grab the first Mega Rush in the same spot as the last TAS as I make my way up eastward to the glitch below, Teleporter Room Early. This is faster because instead of reloading the room to get both at the same time, I grab one on the way to Chapter 7 and grab the other on the way to Chapter 8. I also get the Mega Rushes at different times. This is faster because I can still defeat the late-game bosses by dealing a few extra Power Bounces in a turn. Instead of getting 3 Mega Rushes in the last TAS, I get 2. ![]()
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March 2023
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